Corporate Cupid

"Love is no magic; it's paperwork."

Simulation Strategy Multiple Endinga

About Corporate Cupid

Corporate Cupid is a 2D point-and-click simulation game set in the grim Cupid Corp offices run by Her Divine Godliness, Aphrodite. After eons of personally overseeing the processes of matchmaking, Aphrodite has made the decision to streamline her duties by starting a company, employing her loyal Erotes as the cupid employees.

Signing the NDA seals your fate; fail to meet Her Divine Godliness' expectations and you win a one-way ticket straight to the depths of Tartarus. Become one of the lucky few to impress your new boss and you will be granted the honour of having your beloved one being struck by a golden arrow, forever binding their heart to yours.




Created as part of the Media Production module for the Game Design and Production BA at Abertay University, Corporate Cupid was a group project developed over a 14-week period, featuring original 2D graphics, mechanics, audio, and story.

As producer and narrative designer for an 8-person team, I managed schedule tracking, risk mitigation, and GDD scope cuts to deliver our MVP. Narratively, I crafted the worldbuilding, created procedural profile writing systems, and managed our Itch.io launch.


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